Stellaris armour hardening. Shield hardeners are a new defensive technology in the upcoming 3. Stellaris armour hardening

 
 Shield hardeners are a new defensive technology in the upcoming 3Stellaris armour hardening g, 100% penetration vs 75%

I really hope they change hull regen to be daily in 1. 50% shield hardening means 50% of the damage received goes to your hull or armor, 50% goes to the shield. Equip an ancient suspension field 2. Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". You need DLC to use this item. to enjoy the quite sizable amount of written content in Stellaris. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Its DPS is 4. Fairly sure this was handled via just slapping a static modifier on a ship via the on_ship_built on_action. It looks like tier 5 armour is better than crystal, maybe even tier 4. Now technically the Archaeo strike craft would work great against the Scourge (suck against shields, but do massive armor damage), but 20 MAs/carrier is a lot. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Content is available under Attribution-ShareAlike 3. The +10 adaptive trait is better if you combine with happiness to get 90 on your same biomes as homeworld. Is this a good strategy for winning battles right now?The main idea is to try to break up the Unbidden fleets and take on each stack one at a time. I’ve only fought against normal empires so far in 3. Also I think the best combination is to use armor + hull utility slots, and not using any shields. I believe one of the fallen empires are very into disruptors. Man creates worst battleship in stellaris. 5 days. The engagement range of the entire fleet is based on the longest range weapon in that fleet, as you say. 0 - Orion #####. And ancient pulse armour should offer shield armour hardening equal to shield hardening as proposed in this post. . If i recall And armour rating of 150 or 160 is the amount one would stop at due to that being the "limit" in which armour will be at its max. Pretty much everything new in the beta is missing it's icon, the only things I've seen that actually have artwork is the backgrounds of the new traditions that. Add a Comment. Every single competitive multiplayer game I’ve seen videos on is essentially a couple empire types outright banned, and then the rest of the players essentially are all the same exact thing with small variations. Since with behavior rework, they will just kite enemy fleets while they pummel them with missiles. A lot of good weapons bypass shields where as only a few bypass armour. Frigates are torpedo boats through and through, and cruisers are functional as both light carriers and Torpedo Boats. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. It makes no immersive sense. Do not forget about armor hardening! Warscore: Lot of things work against Hive Minds. Also, shield/armor hardening could make a disruptor. 34. Strike craft know they are good against armor and will anoyingly retarget to other ships once the armor of a ship has been stripped even if the ship is on the other side of the system. Can I just get a basic, idiot's guide (with the current meta) of good fleets to build (tech, ratio of ship types, etc. At which point it still doesnt offer enough to be valueable. It will literally make it so your Neutron launchers are INCAPABLE of missing a target. Go to Stellaris r/Stellaris. It doesn't increase the firepower of the starbase itself at all, but it increases the defenses more than other combat modules (and, with the AP, provides the only way to reliably protect starbases from armor. The new shields and weapons etc in the coming DLC are really cool, but hinge completely on the AI actually being able to use them. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. No. Meaning you can get 100% hardening on a large ship, pretty easily. Early game of course I do the classic hangar DP, since they easily counter small ships. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Discussion So which one is best based on your experience with the game so far. Shields are generally better for long campaigns while armor is better for that big battle. -Completely rewritten and updated for Stellaris 3. For Synthetic, your admirals would gain the Synth trait instead. Is crystal armour no longer good? Is it just an advantage for early game? เข้าสู่ระบบ ร้านค้า. Like missiles, you should only use disruptors if you're not using other weapons in the fleet - there's no point using other weapons to damage shields and armor if the enemy dies before they can. It gets shot by a 50% penetrating shot. A weapons intrinsic hull/armor/shield damage/bypass applies to the base damage first, before any other modifiers. 75 to armor and 6. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. So I think that it would be fair to nerf all the sources rather than to remove them entirely, like some minmaxers seem to be suggesting. Nanomissiles ignore shields and armor, fire rate is 0. 100% is ideal value - as it would protect you from penalties from hull damage. and a fair amount of sheild and armour hardening. 25 days. It's good against the prethoryn, who wreck your shields and have partial penetration against armor. Shield hardeners are a new defensive technology in the upcoming 3. Armor does not reduce damage to shields. *. Apr 4, 2019 683 24. This means strike craft are hardcountered by attacking with 2 fleets from different angles as they will just fly back and forth in the space in between instead. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 67. Battle ships are your heavy carriers and artillery weapons. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). Stellaris Wiki Active Wikis. WolfsunEvasion: chance to negate any damage in combat. 100% armor and shield hardening is already awesome, but +500 armor and shields on top is pretty crazy. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. gautam_jat • 6 mo. They are capable of passing through shields and armor to wreak havoc directly on enemy hull and crew. Content is available under Attribution-ShareAlike 3. 6 “Orion” update includes many changes to combat. except corvettes since they only have 3 slots, they use 2 armor 1 shield. 6 “Orion” update includes many changes to combat. and a huge stack of armour. Weapon will bypass shields entirely and damage the hull directly (mitigation from armor will still apply). Extra tips: + bigger gun -> bigger dmg. NagolRiverstar • 1 mo. r/Stellaris • 6 mo. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Stellaris has a rather cheap upgrade system, where its easy to switch designs. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft Research SpeedIt looks like tier 5 armour is better than crystal, maybe even tier 4. I'll do that then ~ and thanks; the. Shield hardeners are a new defensive technology in the upcoming 3. Unfortunately with the new 3. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. 64. Here are the complete notes for Stellaris 3. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The other version is "%chance to reduce any damage from penetrating at all" but I. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft Research SpeedThe current "meta" is hardening and penetrating weapons, often hardened armor. Now say, 30% shield hardening cuts Disruptor damage by a third. i would say its not good since most starbases you capture in war is nearby. Although, in 1. It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions. So raw HP gives you better or same than the others, and always works. Perhaps if Stellaris introduced manpower, it could make things work better. Affect enemy chance to hit by formula: Enemy chance to hit = enemy Accuracy - MAX ( (your Evasion - enemy Tracking), 0) That mean - Tracking only negate enemy Evasion and will never increase chance to hit on it's own. . So if my ship has 100 shields and 15% shield hardening, then, entering into neutron star system, they will still have 15 sields (hardened shield so still. It looks like tier 5 armour is better than crystal, maybe even tier 4. Reply reply RisingShieldEro • I'll have run pure fighter starbases tho naked ones, they drop fasr. All three can beat pretty much anything the singleplayer game will throw at you, although I'd recommend (2) for fighting 25x or stronger crises. Yes it's worth it. #15. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. The developers are meticulous with commenting their code and the Wiki pages are good references. csv Looks like they have potentially powerful shots but no. Hardening doesn't add a negative but it removes the entire reason to use penetrating weapons. " Even at 100% armour pen it still reduces damage. 6 "Orion" open beta. I'm putting them together with PD destroyers, pure missile cruisers and some battleship-hull carriers. Is this a good strategy for winning battles right now?It looks like tier 5 armour is better than crystal, maybe even tier 4. Way more! And if you get some unique components, you can get armor regen up to 10%! Shields will always have regen around 0. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. The most powerful defense is a strong gateway network, with all your ready fleets stationed orbiting a gateway in your staging system. Just had a random thought here. 6 is now available on PC. From wiki. You basically end up trading off shields and armor for hardening, that is IF you can meet the power requirements. There are like 4 Leader traits that give the various hardening bonuses, Suspension Fields give free hardening while being as protective as Hypershields (with an ascension perk), plus you don't specifically need. the AI doesn't come back with 100% armor and armor hardening to counter it, along with long range tach lances (no shields on that star anyway) and proton torpedos to counter the long range and defensive type, it just sents the 10th ♥♥♥♥. And balance of anti shield and anti armour weapons set up as well. It's logical given how common armor penetration is toady, and that armor must absorb the energy rather than deflect it as shields do, while armor absorbs the energy some will inevitably pass through. At which point it still doesnt offer enough to be valueable. There's not really that much you need in terms of utility components. The Stellaris 3. So in a stat point of view the ascension perk is kind meh, but if you are doing a "role play" sort of game it aint bad. Of course you have to actually build the platforms for that to matter. I really don’t remember. Then I'm still waiting for mine lol. #15. Also you can use them to just nuke the grey tempest main base as grey tempest doenst have cloak detection (yet). I've put about 100-150 hours into the game but have been slacking. Since the archeo armor gives you both armor and shield points, you can fill most of the shield/armor slots with. E. I think the drake was +10 happiness to all planets. Large. ago. Sprinkle in 10 or so swarmer dds if possible to help overwhelm PD and pick off smaller ships. ##### ##### VERSION 3. Unorthodox manufacturing techniques allow us to closely emulate these self-repairing structures. The ship components look nice and ll but in the end you have weaker ships. 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code :. Armor hardening is utterly useless if you don't even try to bypass them, and there are plenty of weapons with excellent bonuses to melting armor. It is now possible to get 100% of both shield and armor hardening using councillors only. Darvin3. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). Are extremely powerful vs AI. 25 and armor takes. Q2. ; About Stellaris Wiki; Mobile viewAdded Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Stellaris has always had an interest dynamic between the Tall vs Wide approach. Reactive Armor: 10 1: 15 +15% Armor Hardening: Incorporating a crystal lattice in our ship's defenses provides some resistance to weapons that normally cut through armor. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. If your post has been moved here from another thread, please re-read the thread rules and feel. My enemy has mountains of torpedoes (no neutron launchers). The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. Small. And shields are better since you don't have to go back after every fight. But if some torpedoes do get by, I. TLDR; Armor is better than shields the vast majority of the time. Thanks!Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. #1. Armor also is notably more expensive than shields, and being able to equip a cheaper reactor doesn't come close to making up for the increased costs. The other version is "%chance to reduce any damage from penetrating at all". Legacy Wikis. 1. is it worth it do you think?In endgame between your other bonuses, gateways, and tech, they become less and less useful and +10% shields (especially if you have the psionic shields tech and are facing an Overwhelming Unbidden invasion) or hull/armor regen (useful against the Scourge or for protracted campaigns in massive enemy territories, don't invade Russia in. Often having a bit less than 100% is actually better, because it doesn't change effective HP and repairs take less time. With proper combination archeotech weapons and modules in ship are really good, especially pulse Armor and giga canon version of archeotech. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. Stellaris Real-time strategy Strategy video game Gaming. Kranchan. An example would be the 100% shield bypass ability of missiles, physical torps, and. Stellaris boasts 16 different resources to manage, split into two distinct categories: material and abstract. questionable at best. ago. Go to Stellaris r/Stellaris. Guaranteed Ascension Tech 3. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. It looks like tier 5 armour is better than crystal, maybe even tier 4. Logical-Table-3530 • 2 mo. Sohei May 14, 2016 @ 7:44pm. Lasers do 6. 8 FogeltheVogel • 7 mo. • 3 mo. Do generally aim for a 50/50 blend of Shield and Armour slots * On your Corvettes, try Flack + Lasers => Flack + Auto-cannon (once you have the tech) + Laser, with Afterburners and Swarm. But in reality it's very expensive to get 100% value (using all slots for hardening is not efficient when playing against AI), so if you're. 0 unless otherwise noted. bonus kinetic damage or armor plating if built at a starbase with a netronium building. 3 can be fit at maximum onto each Carrier Battleship, along with. There is no better - you need to figure out what your enemy uses and try to counter it. I do however have now tier 6 dragon scale armour, contingency armour hardening, fallen empires drivers and power supplies, enigmatic fortress tracking devices and even prythorn’s scourge fighters and missiles. Stellaris is a sci-fi grand strategy game set 200 years into the future. ; About Stellaris Wiki; Mobile viewArmor hardening though seems. Stellaris: Suggestions. I prefer armor Regen and have a slight armor favoritism. Out of combat, hull and armor regen is multiplied by 5, just like shield regen. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. 2x Shield III - 430 HP or 473 HP with 1x shield capacitor. Disruptor weaponry will bypass *both* shields and armor, even though it's highly variable, and lower raw damage overall. I play with 60+ mods, and I've spent a few hours disabling groups of those, then restarting to see if Armor got fixed and no luck. +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Larger ships have more. 60 armor will reduce hull damage by 50% against 0% armor penetration, or 25% against 50% armor penetration. Armor is definitely the way to go. 34 average damage. ago by Leprechaunlock View community ranking In the Top 1% of largest communities on Reddit Anyone know if shield/armor hardening components stack? So. Also, shield/armor hardening could make a disruptor-based. Like this: Unbidden have 75% shield hardening, Prethoryn have 75% armor hardening, and Contigency have 50% shield and armor hardening. For both builds, have a balance of shields and armor, and 2 hardeners (for cruisers and battleships) + AB (for all ships) in the utilities. Generally I do full armour except on one slot, which is shield. Hardening doesn't add a negative but it removes the entire reason to use penetrating weapons. 5. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Between armor hardening (which only helps vs Disruptor) or Shield Hardeners, shield hardener is obviously. When going psionic, do you have more shield components than armor or roughly the same? I’ve been experimenting with it and it seems worth it, but what if an empire has anti-shield weapons? Is it still viable since psi shields are so much better? Vote. Disruptors do 4. I tend to balance between both, but you can also over-emphasize one or the other depending on tech unlocked and weapons your enemy is using. during the late game, the ai spam hyper relays so its literally less than 80 days to fully recover a fleet, while it takes 100+ days to recover half of a fleet's armor and 1/4 hull. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. Attacking Armor a in the presence of armor penetration p reduces hull damage by a percentage {a}/{a + 60} * ( 100% - p% ) I. g, 100% penetration vs 75% hardening means 25% of the damage goes through. It is developed by Paradox Development Studio and published by Paradox. Just what it say on the tin. Guns are still damaging to armor, just weak against it. Stellaris/commonfederation_perks. . So if my ship has 100 shields and 15% shield hardening, then, entering into neutron star system, they will still have 15 sields (hardened shield so still. An edict to specialize in a branch of research sounds fantastic. Total HP = 2853 with 5. 3. This mod is a global compatibility patch for Stellaris 3. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft Research Speed BoydofZINJ May 14, 2016 @ 7:43pm. You can get some hardening on day 1 from Admiral traits. The. Torpedos now deal more damage the bigger the target. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. • 3 mo. Over time they became the only remaining force that mattered with well over 100K fleet power. +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. If you are facing, say, cruiser-carrier missile boats, they'll be kiting at 75+ range while putting out 24 from fighters 20 M slot missiles 16 S slot missiles (60) of DPD per Cruiser. And reactors are giving extra boost on dmg, speed and evasion, plus it's cheaper too. Replaced Bulwark defence platform cost and upkeep reductions with inherent shield and armor hardening as they level up. Stellaris. Below is an example of what I found out while testing ship combat. . Guaranteed Ascension Tech 3. Either don't use shields at all and go just armor, or use positioning and long range to make sure you regain shields before the enemy hits back. Shields are already treated worse than armor, why this hardening could not just work a little better? Like shiled points equal to % of hardening will be not nullified because of weather. I've had trouble figuring this out exactly, but this is what it looks like. 6 “Orion” update includes many changes to combat. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. while the Living Reactive Armor provides ships with a 25% armor hardening bonus, countering weapons that bypass specific defenses. Negated and weakened outright by Pulsars and basically every enemy system with a starbase as AI loves to build the anti shield module. It looks like tier 5 armour is better than crystal, maybe even tier 4. 100% agree with the OP! Supremacy should be a choice, like the other Tradition trees, not a main pick for everyone. Cheaper Alloys cost than armor. i. Psychics and Synthetics have 10% shield/armor hardening respectively. Legacy Wikis. that means with armor you can potentially have a more cost-efficient ship due to lower-tier reactors, or have excess energy which translates into ever so slightly better evasion. Some weapons do bonus damage against shields. I think I will hold off on Stellaris for a week and see if the various mod updates for Orion include a fix for the armor issue. It felt really bad that it was almost always better to pick armour late game because only scourge strikecraft have 66% armour bypass. 0, they are abjectly worse than armor, however because of how slow everything is, being able to avoid going back to base is quite the boon. I'm not a fan of this new type of ship parameter. 6 has a component that requires Living Metal: advanced armour hardening (reduces the efficiency of weapons that otherwise ignore armour. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Other than Armor Hardening, it's just the edict to speed up megastructure construction. armor hardening also better in countering disruptors ReplyGo to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. Ways to Obtain Living Metal. 6x Crystal plating - 1650 HP. Armor penetration isnt available early on, and once it is the AI is still not going to use it untill X slots. Ancient Pulse Armor (and other ancient armaments) are impractical. So having two grants you 30% hardening. . This would make it very useful on fleets and starbases based in Pulsar systems as well. 2x regenerative hull tissue. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Stellaris does neither of these which results in the. The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. I do not see a single reason why. They can kill most enemies if they uncloak right on top of the enemy. And it gets better: With Archaeo-Engineers AP, all archaeotech weapons does +33% more damage, promoting the Ancient Cavitation Collapser to Gamma Ray Laser levels of. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. Wooden-Many-8509 • 22 min. is it worth it do you think?and a huge stack of armour. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). +10% Armor Hardening from Ancient Rampart starbase modules +33% Effects from Starbase buildings unlocked by Archaeostudies Archaeostudies technology 4. Observe the full damage going through shield. i would rather the auxiliary slots to be used for accuracy for artillery ships and speed boosters for screen ships, or. Armor could give you lots of hit points, doesn't use power, but reduces evasion. View this video if you w. *Archeoengineering should allow the acquisition of null-void beams. Community Hub. Do not leave feedback in this thread. 0 (Actual), Amazing Space Battles, UI Overhaul Dynamic, UI Overhaul Dynamic + Tiny Outliner V2, Tiny Outliner V2 (note need last two for Tiny Outliner to function). About this site. Contengency got even scarier with this update as it is the only crisis you must brute force, while also being the. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. As a rare tech, Basic Cloaking Fields has a small chance of appearing. 6 update. • 5 mo. This would make it very useful on fleets and starbases based in Pulsar systems as well. ago. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it a try. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. Does this mean I don't need any armor at all?Shields won't regenerate at all unless a charger is present (in vanilla game that is). Try it out, it'll bypass shields. 2. For just shield piercing, strike craft and missiles which are a lot more prevalent in AI fleets. Both are late game anyway so doesn't matter. Think about it, your have more than enough shield and armor slots to reach 100% hardening on the shields and reach 60% hardening on the armor thanks to having four utility slots. This is separate from your Naval Capacity (shown at the top of the screen). TTundri. If I have a shield nullification (pulsar system or zroni caster) I make full armour laser artillery with armour hardening. Yes they stack. 4 or 3. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. +10% Armor Hardening from Ancient Rampart starbase modules +33% Effects from Starbase buildings unlocked by Archaeostudies Archaeostudies technology 4. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Also, hardening techs and disruptors are both tier 2 techs, so you can get both around the same time. Armor hardening is utterly useless if you don't even try to bypass them, and there are plenty of weapons with excellent bonuses to melting armor. Assuming same tech and bonuses, these builds will come up on top against every mono-hull fleet. #1 corisai Jun 16 @ 4:54am Originally posted by Bumc: Often having a bit less than 100% is actually better, because it doesn't change effective HP and repairs. That’s how badly hardening gimps penetration weapons. Side bonus of 80% shield hardening and 400 extra armor and shields. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. E. (Mind, I'm not actually sure if this would preserve the clone army trait. Been kinda curious but theres nothing that actually shows the effect when equipped in ship designer and the wiki isnt any help on this either - increase resistance could be anything. Ironically, there is an advanced armor option known as Dragonscale Armor. Refitting used to do weird things to this, too, letting you take ships from other places and refit them at a neutron forge station to get those. Tactics Forever, before the dev put it on Steam and then gave up on it. 9 ‘Caelum’ Patch. ) The Protodermis Theory: Living Metal is some kind of bizarre miracle material that can adopt the physical and chemical properties of dozens of other chemicals under certain conditions. And by year 40-50, because higher level leaders cost more unity, flat resource generation traits are actively costing you resources. Also, Fortify The Border edict should be greatly buffed (with military. " Stellaris Mods Used: Extra Ship Components 3. Owning the dragon's hoard and having a mining station over it, gives dragon scale armour (only source of tier 6 armour) and a dragon egg. Stellaris has now only Armor and Missiles. 6. Pair it with Kinetic Artillery to punch through shields, or utilize something like the Zroni Storm Called to negate shields. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 25) gets tanked instead (meaning shields take 6. Idiot's Guide to 3. Stellaris. Ignored by far more weapon types.